starsector ship editor. Lasher is a personal favorite. starsector ship editor

 
Lasher is a personal favoritestarsector ship editor api

If you want your mod added to this list, PM a moderator. Otherwise you get hit with one of these. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. You can get the same amount of bays with two Colossus Mk. 2 Large missile weapons, with either fragmentation or High Explosive warheads. Starsector, though it does not have as much granular customization, also does not have optimal designs. If a ship can be fit for the AI though, I made the fit for the AI. ago. Shift-number to toggle autofire for that number's group, X to temporarily disable or re-enable all autofire. Even if you built other things at the base that also needed supplies, like a waystation, it's. 0. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. 49K subscribers in the starsector community. II or an Atlas Mk. 7! Should be row 43 column F. 6. In iron mode, you can't quit without saving or load a save while still in the game. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Or used in a suicide run distraction to slow down a superior force. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. h4xxor • 4 yr. 7. 4. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. You can then open up a ship with a program like MS Paint. If you run Oxes, you can outrun anything. 0Main FeaturesProvides four. While the commands themselves aren't case sensitive, arguments are. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. 8. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. 96 is the administrator rights not getting applied correctly. Everyone should try the Falcon [P] variant. Notepad is not recommended lol. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. 9. TurklerRS • 1 min. Nadir, A large donut shaped exploration. The Ship/Weapon Pack has some cool but balanced ships. • Mobile Armour from the anime also included. An in-progress blog post is available at dev blog post. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. 0 - 2022-01-02. Unlike the automated ship construction event that can pop up in research stations (and possibly other. 8. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Ships will get hit, have high flux, pull back and then push forward again. Some quotes I got on phase ships from the. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. exe itself as a threat, it deisplays a general malware detection warning. ship and batbarge_Broadside. csv. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. Business, Economics, and Finance. An extremely versatile ship that can be configured to operate in almost any fleet role. 95. Automated with data. 1a] STARSECTOR Ship&Weapon Editor (3. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. 6. 95a) Gacha S-Mods. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Step 1, stick Ludd approved hammer barrage on front. 8. Earliest save compatible version: 0. The benefits of a Dram are well known. Even if you delete those, the game will re-add them after a while. made this mod compatible with mods that change the AI ships skill. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . Below are the various paths that can be chosen and what benefits they provide. Ship Catalogue / Variant Editor (SCVE) v1. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. json of a given mod to make it compatible with the current version. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. High Tech Expansion: adds more HT ship hulls. The Brawler's still a ship without a role to play. Open the file with a text editor. Discuss modding Starsector here. A. When it reaches full flux cap, set your fleet to eliminate. It is highly recommended to use the third party GUI Ship Editor tool to create a . csv -> changed speed. That, and I rather like the idea of echelons of squarish angle. custom searches through editing a CSV file. Well, you can't*, the game uses a predefined ship. Made with Trylobot and Deathfly's Ship Editor. Completed meaning I beat all of the challenges in end game. Very safe to add. Sure thing. Then just delete what you don't like from there. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 9. 1a] STARSECTOR Ship&Weapon Editor (v2. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . Nothing too game-breaking in there. Ship Catalogue / Variant Editor (SCVE) v1. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Karl-Draigo • Upstart Military Dictator • 4 yr. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. ship and . Colonies were added in version 0. It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. You will need to script your ship to appear as part of a quest. 1. 95. 5:32. You will need to script your ship to appear as part of a quest. "Instructions. 95. Blueprint packages can define a tag in the "plugin params" column. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Do note, however, that it will not fully activate it (e. - Industries shuffled around according to 0. Save our Ship has a Ship Editor built into the. Tackywheat1 • Shields are for the weak • 4 yr. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Advice for good ships/ layouts for new players. Included are a couple dozen ships and fighters, new skins, new modular we. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Besides that, Doom works great at killing aspects with mine strike. This tool is provided as is, without any warranty of any kind. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. 9. Or used in a suicide run distraction to slow down a superior force. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. I try to keep my fleet deployment cost below 400, unless I have redundant. Main Features. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. Fighters are generally the smallest ships and. Changelog 0. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 6897110. Choose your faction (or establish your own) and dominate the Sector!. although this isn’t an absolute representation it more or less outlines each tech tier. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 0. Business, Economics, and Finance. Business, Economics, and Finance. 95. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. 1a] STARSECTOR Ship&Weapon Editor (v2. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. 48829 Posts 3446 Topics Last post by vicegrip. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. 4. 333. That's a massive difference. Re: [0. You might also want to make a backup copy just in case. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. AI Paragon seems to be worth about a capital and a cruiser, maybe. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. Think of this file as containing the options that you could select in the refit screen for your ship in the game. Ships. - Many ship descriptions got a much needed polish pass. It is formatted in Starsector's somewhat loose JSON schema. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. It was then at commented and written by Ayomide. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. one that allows custom searches through editing a CSV file. My auxiliary ships usually outnumber the escort ships. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. 95a) Gacha S-Mods. I added support for the more common patch notation where minor updates are given a character (v2. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. 8. The strongest ship I have ever seen is something called an. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. 9a. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. The Missing ships mod adds a few very large ships. Not talking smack about either game. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. variant) tried adding it to a mission and the game crashes at the loading screen. (Starsector > Mods > Modding > [0. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. In the weapon groups editor you can choose which groups start the battle on autofire. 1a-RC6] (31. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. 95a. The next best capitol only has an upkeep factor of 0. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. edit: Fixed it, collisionradius was set to 0 o. Lordomi42 • 1 yr. Centurions are better distraction ships than Wolves. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. You take the role of a space captain seeking fortune and glory however you choose. and edit the player. Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. Then you can increase those s-mods to make them far better. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. More experience and new update StarSector 0. Bringing them back from mothballing only costs a tiny amount of supply. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. This is a work in progress, so if you are a competent modder please consider adding to this. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. 8. If you preorder now, you pay $15 – 25% off the final price. csv. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. 4) (Read 371625 times) CrashToDesktop. Change the numbers at the end of the lines to what you want. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. we're defining bounds, engine glows, weapon slots, etc) A ship_data. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. 7. II. addMothballedShip(FleetMemberType. The Starsector Ship and Weapon editor. Crew with equipped Heavy Marine EVA armour and a weapon. Go to starsector r/starsector. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. Crew with equipped Heavy Marine EVA armour and a weapon. 10. 3, you go to a new weird system and fight fleet, get sierra cruiser. Still, everything should be balanced with proper. Please do note that due to a lack of standardisation in. The destroyer and cruiser are crap so I recommend getting the carrier instead. It is intended to. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. Re: Trylobot's ship editor (2. If you are looking for information on carriers within the base game then see the Fighter game concept page. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. 0 « Last Edit: April 11, 2021, 05:36:59 AM. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Several-Eagle4141 • 9 mo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. 5 comments. 0. e. Kraosdada Beep • 5 yr. This mod adds a pair of new shaders. This is adapted from Trylobot's Starsector Editor with his permission. 50. add a line to csv file. 0 release, see the changelog. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. 14, for Starsector 0. fs. a . • Trylobot & Deathfly- creator of Ship Editor. • Auxiliary Generators: Provides some slot. Join for free. 1. New patch is the perfect time to drop in, welcome to the community. 5. Sometimes you can deploy the Nagato and like 10 Kites. 2. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. Player might be able to do evil things with it. 0. 8 billion space colonists. In this video, we'll show how to get them and how to use them. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. (0. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. In general, some of the "expansion" mods are great. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 3: Delete the UNBOARDABLE tag from their entries. 13 comments. Replace those with skills of your choosing. 12 flux/damage) small weapon in the game. ago. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). json file and change 0. Quest 1 id where you need a bar event. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. e. 4. 1a) A Guide to (AI-Friendly) Ship Loadouts. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. Re: Trylobot's ship editor (2. ) Logged. 0. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 1a] STARSECTOR Ship&Weapon Editor (v2. Starsector > Mods > Modding >. 3. A variant file is a special file that determines the loadout of the ships you see inside the game. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. 0-alpha-11) The only thing that stops this from working on 0. 96 was focused on adding stuff to the game, not modifying existing code, after all. Brilliants are A tier, Scintilla are B. The documentation for mod_info. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. High-ork-boi • 1 yr. As things are, most ship packs and factions should at the very least be functionnal. You take the role of a space captain seeking fortune and glory. I finished the entire Academia quest line and I'm only level 6. The greater good prevails in the Alliance, sometimes at the cost. 7. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. Quicksilver-class: increased OP amount to 230 from 200. Re: [0. ago. each of your ships require an X amount of. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Starsector star wars mod is braking records in strongest ships. 1 Mod, the choice for serious players seeking advanced features and customization. Edit. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. i only got the ship after reaching endgame and its great. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. I will go troug. 95. 1a] More HullMods 1. Lasher is a personal favorite. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. Starsector Ship Tier List. log for more info. Glad to see it's updated. This would mean you could build it into any ship that you can put it on. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». Not because of compability (the game will show a warning when you try to load an already saved. PresidentMattDamon • 1 yr. Now can reliably hit ships and fighters too. 95. . Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Served in Neutrino corporation as a long-term services and supports staff. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. The Category:Fighter page lists available fighters. Re: Trylobot's ship editor (2. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. They are both flagship and AI fits sprinkled all over the place. Really can let you min/max your officers. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. You have the Ragnarok from missing ships, a refitted sporeship from path. St. 1 (released 2014-08-28) Version 1. json.